A game engine always must be built to
create a game. A game engine is an environment for writing a game.
(Valeri Vasiliov, 1En.3Ep.3Er.)
To build a game engine, the game
generator must become acquainted with all elements of the future
game, and must be informed of possible relations between them. A game
engine is a gathering of all game elements and possible relations.
(Daniel David, 2En.2Ep.3Er.)
There is always a possibility of
building a game engine which allows substitution of initial game
elements and initial relation scheme with new ones, and such game
engines are called free or open. However for entire freedom of game
creation, one should compose a game engine for a particular desired
game only. (Dorothy Gale, 1Ep.3Er.)
A game engine is the basic part of any
game script. If a generator is wanted to understand creative
prescriptions for a game, it must first be loaded with a game engine.
(Daniel David)
It is good to build a game engine with
general categories of game elements and game relations, and fill them
with concrete items in the second part of the engine. (Valeri
Vasiliov)
In 21st century programming
has been advertised to be possible only on computers, and because of
that, free and open game engines became necessary. The existing
computer game engines all have been built through a gathering of
elemental and relational categories, and with access to vast internet
resources which can be used to specificate a given category. In fact
game programming should occur through alchemy, and computers are not
alchemical generators. Computer game engines existing in 21st
century all are old tools, mainly alchemical, adapted to computer
technology. (Scanner Kyoto, Cont.)
source: crystal ball

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