Contemporary
programming is nestorism and it is not useful for programming of
games. It can be used only as a supportive technology. Games should
be programmed with alchemy. (Scanner Kyoto, Cont.)
All
contemporary games have been transported from the future years into
the current time and published to society, except for a few games
which are old and are currently re-published. Neither of these games
has been or will be made with nestorical programming, and their
current publishers are not the makers of any of their publications.
All information about nestorism, that is digital programming, used
for creation of the contemporary games is untrue. (Scanner IVSigma,
Cont.)
A
game can easily be made outside a computer. Computer should be looked
upon as a tool of projection and publication, not a tool of
production. Computer is not in fact a tool of production at all.
Applications inside computers are in fact self-reliant tools
installed into the computers, and exist separately from computers.
Lack of distribution of applications by themselves caused the untrue
information that a computer is a productive tool. It is not. (Scanner
VIOpal, Cont.)
The
only way now to make a game using a computer is by a game engine,
that is an application for constructing games. There are two game
engines that are functionable in the world, and one is being used by
the MMO producers of Wizard101, who are not publishers of their game,
and the other one is being used by the MMO producers of Sleuth and
the online diary Pens, who are not publishers of their products. The
two game engines only will be produced in the future without
nestorical programming and have been gifted to their current users
from the future. Some
of the old games have also been constructed with these two game
engines, while other old games come from non-contemporary times, yet
none of them is distributed to society contemporarily in its original
form and none is published by its makers. (Scanner Kyoto)
source: crystal ball

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