A
wall game can be programmed with either written words or painted
images, and both these at the same time are often the best solution.
(Encyclopedia Blue Branch, 1En.3Ep.3Er.)
A
wall must be made responsive for the programming to occur.
(Encyclopedia Corners, 1En.1Ep.1Er.)
A
wall naturally always responds to all directives, however often its
responses are hidden. The responsivity of a wall must be made visible
for programming to be successful. (Encyclopedia Eon, 2En.3Ep.3Er.)
To
make a wall responsive:
A.attach
a scanner to its basis, best in the middle, and turn on the scanner,
inputting the measurements of the wall and its geographical position
B.attach
a computerised mirror to its basis, and do the same
C.attach
any substitute for a scanner or a tech-mirror.
Or
you can create a responsive wall from scratch. To do that:
A.use
a wooden or iron board and connect it with a scanner or a
computerised mirror
B.use
a glass or stone wall and do the same.
Wood
or steel are best for 3D figures, while glass or stone are best for
2D figures.
A
scanner or any other technological equivalent is necessary for the
wall to become technically responsive.
Then
program made of painted images and/or written words must be input
inside the scanner or any other device which makes the wall
responsive. (Vlad Drakula, 2En.2Ep.3Er.)
A
program for a wall game can be very short even if the game is very
rich in elements. To create a short program, use these natural
abbreviations:
1.symbols
from basic encylopedic dictionary
2.symbols
self-created. (Encyclopedia Corners)
source: crystal ball

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