Strony

Thursday, 12 September 2019

3A.G-R Answers



A wall game can be programmed with either written words or painted images, and both these at the same time are often the best solution. (Encyclopedia Blue Branch, 1En.3Ep.3Er.)
A wall must be made responsive for the programming to occur. (Encyclopedia Corners, 1En.1Ep.1Er.)
A wall naturally always responds to all directives, however often its responses are hidden. The responsivity of a wall must be made visible for programming to be successful. (Encyclopedia Eon, 2En.3Ep.3Er.)
To make a wall responsive:
A.attach a scanner to its basis, best in the middle, and turn on the scanner, inputting the measurements of the wall and its geographical position
B.attach a computerised mirror to its basis, and do the same
C.attach any substitute for a scanner or a tech-mirror.
Or you can create a responsive wall from scratch. To do that:
A.use a wooden or iron board and connect it with a scanner or a computerised mirror
B.use a glass or stone wall and do the same.
Wood or steel are best for 3D figures, while glass or stone are best for 2D figures.
A scanner or any other technological equivalent is necessary for the wall to become technically responsive.
Then program made of painted images and/or written words must be input inside the scanner or any other device which makes the wall responsive. (Vlad Drakula, 2En.2Ep.3Er.)
A program for a wall game can be very short even if the game is very rich in elements. To create a short program, use these natural abbreviations:
1.symbols from basic encylopedic dictionary
2.symbols self-created. (Encyclopedia Corners)

source: crystal ball

No comments:

Post a Comment