Strony

Tuesday, 3 September 2019

4A.Answers


Production in nestorism can have the same results as production in alchemy, however what is difficult for alchemy is easy for nestorism and what is difficult for nestorism is easy in alchemy. (Peter Bradley, 3En.2Ep.3Er.)
Nestorism produces relations between objects through established effects of different causes. Alchemy produces machines through established relations between different objects. They are not parallel in productive functions. (Encyclopedia World, 1En.1Ep.2Er.)
Production with use of nestorism is based on machines to create alchemy. Production with use of alchemy is based on alchemy itself to create machines. Alchemy and nestorism, even though they are two ways of programming, are not equivalental in character of production. Nestorism is a creation of a dynamic path called history, while alchemy is a creation of a static field. There is an equivalent of nestorism called kurhanism, which is a creation of a dynamic path called road. Now, alchemy has to use either nestorism or kurhanism in order to produce machines; while nestorism has to use machines in order to produce alchemy, and can be substituted with kurhanism in this aim. So of completely different characters are these two programmings.
The production circle of programming is comprised of these elements: machinism 1, nestorism or kurhanism 2, alchemy 3. Nestorical production looks like this: 1 – 2 → 3, and alchemical production looks like this: 3 – 2 → 1. Therefore if alchemy is chosen as a generator, then nestorism can be chosen as an additional production tool. (Author knowledge)
Nestorism is a dynamic kind of art, while alchemy is static. Alchemy and nestorism can be used together especially if the wanted product is of game category of objects. And alchemy can be produced with nestorism, but can also be produced with geology (kurhan magic). This does not diminish the importance of nestorism. Nestorism is best for production of alchemy, especially if the wanted product is of film category of objects. And nestorism can highly enhance possibilities of alchemy if they are used together for production of game category of objects. (Peter Bradley)
Nestorism is in fact more traditionally basic form of programming. It is through nestorism that alchemy was first created in the world. Now, because alchemy is a product of nestorism historically, it easily can be partnered with its fatherly nestorism for production purposes. (Gan'Da the Monk, 1En.2Ep.3Er.)
The fact that nestorism can be switched with kurhanism for its productive purpose is derived from the fact that nestorism is the most primary art of creation. And kurhanism is not an equal substitute but an avangarde substitute, and only some kinds of alchemy can be generated without nestorism. Kurhanism is in fact much more basic for alchemy, as a partner in creation of machines, and only some kinds of machines can be generated without kurhanism. (Maria Pavi, 2En.2Ep.3Er.)
Not all basic products of alchemy can be achieved through nestorism, and vice versa. It is also important to know that alchemy and nestorism, although they belong to a common lair of programming, are not equivalents. Kurhanism is an equivalent of nestorism, and machinism is an equivalent of alchemy. It is often possible to combine nestorism and alchemy together for productive purposes, and always it is important to realise that these two are not contrasting each other and therefore should not be treated as alternatives. (Ben Terra, 1Ep.3Er.)
All products with use of alchemy are machines, and all products with use of nestorism are alchemy. All productions of alchemy are always machines, even if nestorism is used as an additional tool. All productions of nestorism are always based on machines, and they are always weathers. Weathers are embodiments of alchemy. Alchemy is in fact a programming based on weather phenomenons. And weathers are products of nestorism as a counterpart to machines as products of alchemy. (Peter Bradley)
Food, utensils, weapons, buildings, and roads, which can be produced through an alchemical generator, are always of a machinistic type. There are objects of these categories which are not machines, but these objects can not be built with an alchemical generator. These other objects are called weathers and they are built with a nestorical generator. (Ben Terra)
A machine is a natural object, as natural as any other type. A machine differs from other types by layout of parts and structure of developmental processes. (Bible, 1Ep.1En.1Er.)

source: crystal ball

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