Production in nestorism can have the same results as production in alchemy, however what is difficult for alchemy is easy for nestorism and what is difficult for nestorism is easy in alchemy. (Peter Bradley, 3En.2Ep.3Er.)
Nestorism
produces relations between objects through established effects of
different causes. Alchemy produces machines through established
relations between different objects. They are not parallel in
productive functions. (Encyclopedia World, 1En.1Ep.2Er.)
Production
with use of nestorism is based on machines to create alchemy.
Production with use of alchemy is based on alchemy itself to create
machines. Alchemy and nestorism, even though they are two ways of
programming, are not equivalental in character of production.
Nestorism is a creation of a dynamic path called history, while
alchemy is a creation of a static field. There is an equivalent of
nestorism called kurhanism, which is a creation of a dynamic path
called road. Now, alchemy has to use either nestorism or kurhanism in order to produce machines; while nestorism has to use machines in
order to produce alchemy, and can be substituted with kurhanism in
this aim. So of completely different characters are these two
programmings.
The
production circle of programming is comprised of these elements:
machinism 1, nestorism or kurhanism 2, alchemy 3. Nestorical
production looks like this: 1 – 2 → 3, and alchemical production
looks like this: 3 – 2 → 1. Therefore if alchemy is chosen as a
generator, then nestorism can be chosen as an additional production
tool. (Author knowledge)
Nestorism
is a dynamic kind of art, while alchemy is static. Alchemy and
nestorism can be used together especially if the wanted product is of
game category of objects. And alchemy can be produced with nestorism,
but can also be produced with geology (kurhan magic). This does not
diminish the importance of nestorism. Nestorism is best for
production of alchemy, especially if the wanted product is of film
category of objects. And nestorism can highly enhance possibilities
of alchemy if they are used together for production of game category
of objects. (Peter Bradley)
Nestorism
is in fact more traditionally basic form of programming. It is
through nestorism that alchemy was first created in the world. Now,
because alchemy is a product of nestorism historically, it easily can
be partnered with its fatherly nestorism for production purposes.
(Gan'Da the Monk, 1En.2Ep.3Er.)
The
fact that nestorism can be switched with kurhanism for its productive
purpose is derived from the fact that nestorism is the most primary
art of creation. And kurhanism is not an equal substitute but an
avangarde substitute, and only some kinds of alchemy can be generated
without nestorism. Kurhanism is in fact much more basic for alchemy,
as a partner in creation of machines, and only some kinds of machines
can be generated without kurhanism. (Maria Pavi, 2En.2Ep.3Er.)
Not
all basic products of alchemy can be achieved through nestorism, and
vice versa. It is also important to know that alchemy and nestorism,
although they belong to a common lair of programming, are not
equivalents. Kurhanism is an equivalent of nestorism, and machinism
is an equivalent of alchemy. It is often possible to combine
nestorism and alchemy together for productive purposes, and always it
is important to realise that these two are not contrasting each other
and therefore should not be treated as alternatives. (Ben Terra,
1Ep.3Er.)
All
products with use of alchemy are machines, and all products with use
of nestorism are alchemy. All productions of alchemy are always
machines, even if nestorism is used as an additional tool. All
productions of nestorism are always based on machines, and they are
always weathers. Weathers are embodiments of alchemy. Alchemy is in
fact a programming based on weather phenomenons. And weathers are
products of nestorism as a counterpart to machines as products of
alchemy. (Peter Bradley)
Food,
utensils, weapons, buildings, and roads, which can be produced
through an alchemical generator, are always of a machinistic type.
There are objects of these categories which are not machines, but
these objects can not be built with an alchemical generator. These
other objects are called weathers and they are built with a
nestorical generator. (Ben Terra)
A
machine is a natural object, as natural as any other type. A machine
differs from other types by layout of parts and structure of
developmental processes. (Bible, 1Ep.1En.1Er.)
source: crystal ball

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